Now paladins are the only kind of character that to dispel poisons magic and disease with WoTLK Gold just one touch which makes them an absolute priority to look at since if you don't they'll simply snuff out everyone else from the things you're trying to bring to them. They also have an ability called the blessing of sacrifice.
It's a vital ability to attract seeing us how it transfers damage to whoever they are casting it to themselves. This lasts 30 seconds and is reusable. The reason they do this is to place it on the chilled target and when you hit the child's target and try to cc them it is broken out of it.
They're fairly mobile, seeing as they have less than a certain amount of freedom on top of Johnston dispels for them since they were playing. They have decent physical damage reduction, but they also have blessing and protection, as well as Divine Shield making them very good at stopping teams that rely on high bursts to get kills.
As far as rep Paladins are concerned, they can suffer extremely destructive bursts of damage due to seal twisting , and also getting random procs triggered by wind fury totems since they usually run with a shaman, if the RET Paladins team does have a shaman ensure that you are killing that windfury scene since 90% of their chills require it to buy WOW WoTLK Classic Gold be holy Paladins They rely heavily on casting considering that only one holy shock. After that they will need to heal themselves.
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